Friday, July 25, 2008

Castle of Doom

Yesterday I went to Tom's house from twelve to five. It was great. First, it was just me and him, so we played this game called Times Square. There are two players that are competing bars. There are six people you can attract to your bar, Saucy Sue, her two bodyguards, the whore, the manwhore with an accordion, and Champagne Charlie. The first five have cards that you play to move them, you can only play cards for one person each turn but as many as you have, but Champagne Charlie moves one space towards your bar for every person you have in your bar spaces. I won, most likely from luck of the draw. Then we just sat there once everyone else arrived and talked. We talked for a while before I asked if we could start roleplaying. Tom had most of the final encounter planned, so we started. We got off the island, learned that Shuriken, a character from Rachel's backstory, and Steve's Uncle Astair were the leaders of the two nations, and that the planar seals were opening letting creatures escape. The source was a strange castle with an odd object at the top. That was our target, Steve's castle that was taken over by the Captain of Nightmares and his Nightwalkers, and Sarim, the paladin fallen from grace. We fought some Nightwalkers at the back door, before exploring the numerous rooms on the first floor. Alex put on a necklace that tried to control him, we were attacked by flying knives, found some goodies, ran into several other interesting rooms, and Steve defeated the Captain of Nightmares causing all the Nightwalkers to leave. We didn't even finish exploring the first floor by the time the meeting was over. I would like to go back, but I'm not sure Steve will want to.

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